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- on enterFrame
- if rollOver(2) then
- if the locH of sprite 1 - 30 > -330 then
- set the locH of sprite 1 to the locH of sprite 1 - 30
- set the locH of sprite 4 to the locH of sprite 4 - 30
- set the locH of sprite 5 to the locH of sprite 5 - 30
- set the locH of sprite 6 to the locH of sprite 6 - 30
- set the locH of sprite 7 to the locH of sprite 7 - 30
- set the locH of sprite 8 to the locH of sprite 8 - 30
- set the locH of sprite 9 to the locH of sprite 9 - 30
- set the locH of sprite 10 to the locH of sprite 10 - 30
- set the locH of sprite 11 to the locH of sprite 11 - 30
- set the locH of sprite 14 to the locH of sprite 14 - 30
- set the locH of sprite 15 to the locH of sprite 15 - 30
- set the locH of sprite 16 to the locH of sprite 16 - 30
- set the locH of sprite 17 to the locH of sprite 17 - 30
- set the locH of sprite 18 to the locH of sprite 18 - 30
- set the locH of sprite 19 to the locH of sprite 19 - 30
- set the locH of sprite 20 to the locH of sprite 20 - 30
- set the locH of sprite 21 to the locH of sprite 21 - 30
- set the locH of sprite 22 to the locH of sprite 22 - 30
- set the locH of sprite 23 to the locH of sprite 23 - 30
- set the locH of sprite 24 to the locH of sprite 24 - 30
- set the locH of sprite 25 to the locH of sprite 25 - 30
- set the locH of sprite 26 to the locH of sprite 26 - 30
- set the locH of sprite 27 to the locH of sprite 27 - 30
- set the locH of sprite 28 to the locH of sprite 28 - 30
- set the locH of sprite 29 to the locH of sprite 29 - 30
- set the locH of sprite 30 to the locH of sprite 30 - 30
- set the locH of sprite 35 to the locH of sprite 35 - 30
- set the locH of sprite 36 to the locH of sprite 36 - 30
- updateStage
- end if
- end if
-
- if rollOver(3) then
- if the locH of sprite 1 + 30 < 950 then
- set the locH of sprite 1 to the locH of sprite 1 + 30
- set the locH of sprite 4 to the locH of sprite 4 + 30
- set the locH of sprite 5 to the locH of sprite 5 + 30
- set the locH of sprite 6 to the locH of sprite 6 + 30
- set the locH of sprite 7 to the locH of sprite 7 + 30
- set the locH of sprite 8 to the locH of sprite 8 + 30
- set the locH of sprite 9 to the locH of sprite 9 + 30
- set the locH of sprite 10 to the locH of sprite 10 + 30
- set the locH of sprite 11 to the locH of sprite 11 + 30
- set the locH of sprite 14 to the locH of sprite 14 + 30
- set the locH of sprite 15 to the locH of sprite 15 + 30
- set the locH of sprite 16 to the locH of sprite 16 + 30
- set the locH of sprite 17 to the locH of sprite 17 + 30
- set the locH of sprite 18 to the locH of sprite 18 + 30
- set the locH of sprite 19 to the locH of sprite 19 + 30
- set the locH of sprite 20 to the locH of sprite 20 + 30
- set the locH of sprite 21 to the locH of sprite 21 + 30
- set the locH of sprite 22 to the locH of sprite 22 + 30
- set the locH of sprite 23 to the locH of sprite 23 + 30
- set the locH of sprite 24 to the locH of sprite 24 + 30
- set the locH of sprite 25 to the locH of sprite 25 + 30
- set the locH of sprite 26 to the locH of sprite 26 + 30
- set the locH of sprite 27 to the locH of sprite 27 + 30
- set the locH of sprite 28 to the locH of sprite 28 + 30
- set the locH of sprite 29 to the locH of sprite 29 + 30
- set the locH of sprite 30 to the locH of sprite 30 + 30
- set the locH of sprite 35 to the locH of sprite 35 + 30
- set the locH of sprite 36 to the locH of sprite 36 + 30
-
- updateStage
- end if
- end if
- end
-
- on exitFrame
- go to the frame
- end
-